Ask Not For Whom the Bell Tolls
Supplicant of Pain
Covenant: Ordo Dracul
Intelligence 2; Wits 3; Resolve 2
Strength 3; Dexterity 3; Stamina 2
Presence 3; Manipulation 4; Composure 3
Academics 2; Computer 0; Crafts 0; Investigation 1; Medicine 0; Occult 1; Politics (Deflecting Blame) 2; Science 0
Athletics 1; Brawl (Grappling) 2; Drive 0; Firearms 0; Larceny 2; Stealth 0; Survival 0; Weaponry (Knives) 3
Animal Ken 0; Empathy 3; Expression (OD: Speeches) 3; Intimidation 1; Persuasion (D: Seduction) 3; Socialise 2; Streetwise 1; Subterfuge 2
Blood Potency 2
Safe Place 3; Defensive Combat (Weaponry) 1; Enhanced Senses 2; Mentor 0 (1); Resources 4; Retainer (Ghoul) 1; Professional Training 2; Fast-Talking 1; Allies (Police) 1;
Courtaise 1; Majesty 1, pool 9; Majesty 2, pool 8 (vs Resolve + BP); Majesty 3, 1v; Majesty 4, ; Majesty 5; Celerity 1, Speed: 22, 1v/turn; Vigor 1, Damage: +1(B/L/A), 1v/turn; Scribe of the Coils: Beast 1, Flesh 1
Virtue: Genuinely Supportive, Vice: Deceitful
Health 7; Willpower 4;
Size 5; Speed 11; Initiative 5; Defence 5/1 (W6); Perception 5;
Vitae 11; Per turn:2; Feed: Animals
Son of an absent French father and an English mother, Peter Chevalier saw so little of his dad that he never even learned French. Money was tight and they lived in a rough neighbourhood so an adolescent Peter quickly fell in with the local gangs. He was never the strongest or the quickest or even the smartest but he found he always had a way with people and managed to talk his way into and out of a lot of rough situations throughout his childhood.
By the time he was a young adult, he had realised that the violent world of the gang was a sucker’s game with a low life expectancy and took advantage of his people skills to become a full time con artist. It was a lifestyle he took to with wild success. His name fell behind him as he took fake identity after fake identity, changing name and accent with each new score. A trail of shocked, betrayed and brokenhearted people was his legacy, as well as an ever increasing pile of cash.
It was one fateful night where in an illegal gambling hall he found himself playing his usual game and layering on the lies to a group of poker players, where his eye caught the gaze of an exceedingly polite gentleman who regarded him with an amused grin rather than the rapt admiration he had come to expect when he told his stories. The man’s expensive watch and well tailored shirt told Peter to try that guy as a mark and he spent the remainder of the evening deep in conversation, trying to wheedle his way into the man’s good graces. The man seemed to take everything with good humour and eventually offered Peter a ride home, which he took to be a good sign.
Alone with the man in his (very expensive) car the mask was dropped. Suddenly much more serious, the man confronted Peter with his lies. Panicking for a moment, Peter began spinning his story out even more when the man started laughing. The man told him he was excellent. The man told him he was fascinating. The man told him he wanted to make him much more interesting.
Peter doesn’t really remember much more of the night he was embraced, but Salvatore, the man who embraced him, was a constant companion on his early nights. Quickly realising that his old life and old, real, identity was gone for good, Peter Chevalier took up the name he was using that night and became Belasco permanently.
After a while of travelling together, he and Salvatore agreed to part ways for a while to find their own stories. By this time, Salvatore had taught him his disciplines, how to hunt, the basics of vampire culture and Belasco had even made his own ghoul – something, he was told, that was essential to take care of the little things while you did more important stuff. Belasco and his sire keep in contact and have arranged to meet every so often to share stories. Salvatore wanted a companion in the night to keep him entertained, and found that the ever amusing, ever interesting Belasco is someone who can always be counted on to regail him with anecdotes of his antics, even in a situation like the Requiem.