Tag: Rules

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  • House Rules

    h2. Books Unless otherwise stated I am assuming that all World of Darkness books I own are in play and canon. Please try to refrain from reading any books that contain antagonists (such as Brood or VII) or books that might contain plot ideas/ …

  • Clan Status Benefits

    * Attaining specific levels of status in a Clan or Covenant will allow the character access to specific benefits. Clan are listed below, see [[Covenant Status Benefits]] for Covenants. * These benefits are granted XP-free, and if the required status is …

  • Covenant Status Benefits

    * Attaining specific levels of status in a Clan or Covenant will allow the character access to specific benefits. Covenant are listed below, see [[Clan Status Benefits]] for Clan. * These benefits are granted XP-free, and if the required status is later …

  • Perceive the Web

    _(Auspex •, Fontal Rituals Merit, Occult •••, Geomancy Spec, Any Coil of the Dragon •)_ *Cost:* 1 WP and 1 vitae *Duration:* 1 scene. The dragon can perceive the intricate web of Ley Lines and nests. This power activates on the expenditure of the …

  • Once a Jolly Swagman

    _(Protean •, Vigor •)_ Protean allows the safe-keeping of oneself from the encroaching sun or pursuers of a disappointed nature. What it doesn't allow you to do, however, is hide your ill-gotten gains for safe retrieval later. *Cost:* 1 Vitae * …

  • Cognition

    _(Auspex •••, Dominate ••)_ Science has always been fascinated with mental processes, using philosophy, education, and music to expand mental horizons and encourage brain activity above the natural level. Modern science agrees that there are patterns …

  • Calling Card

    _(Majesty ••••, Vigour ••)_ Mingling his capacity to reach out to familiar cohorts and the extra strength of his power, the user activates this devotion to send the target a flash of sudden insight. Like Summoning, this power grants its target the …

  • Protean

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "This Too Solid Flesh":http://whitewolfblogs.com/blog/2013/01/10/this-too-solid-flesh/ Protean embodies the descent (or ascent) of a vampire …

  • Swarm Form

    Swarm Form (••) _Prerequisite: Protean •••_ *Effect*: When taking the Prey’s Skin, some Gangrel can instead become a swarm of small creatures; Size 0 or Size 1 animals. The character may perceive through any of the senses of any individual creature in …

  • Obfuscate

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "The Choir Invisible":http://whitewolfblogs.com/blog/2013/01/18/the-choir-invisible/ You’re afraid to be alone in the dark. But some horrors …

  • Celerity

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "Physical Disciplines":http://forums.white-wolf.com/default.aspx?g=posts&m=1472915#post1472915 You may always choose not to benefit from the …

  • Vigour

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "Physical Disciplines":http://forums.white-wolf.com/default.aspx?g=posts&m=1472915#post1472915 You may always choose not to benefit from the …

  • Resilience

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "Physical Disciplines":http://forums.white-wolf.com/default.aspx?g=posts&m=1472915#post1472915 You may always choose not to benefit from the …

  • Auspex

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "Seeing in the Dark":http://whitewolfblogs.com/blog/2012/09/26/seeing-in-the-dark/ No secret is safe from the Beast. All of the powers of …

  • Animalism

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "My slow descent into Animalism":http://whitewolfblogs.com/blog/2012/11/27/my-slow-descent-into-animalism/ h3. Animalism h4. Feral Whispers …

  • Dominate

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "My slow descent into Animalism":http://whitewolfblogs.com/blog/2012/11/27/my-slow-descent-into-animalism/ h3. Dominate h4. Mesmerize • …

  • Majesty

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "Majestic":http://whitewolfblogs.com/blog/2013/01/04/majestic/ Majesty is the power to cloud people's minds and make them want to do things …

  • Conditions

    h4. Bestial Your character acts on primal, physical impulses. Frightening things make him run. He meets aggressive threats with violence and anger. Take -2 to all rolls to resist frenzy or physical impulse. As well, take -2 to Defense due to impulsive …

  • Kindred Senses

    Vampires have senses sharper than those of mortals. A vampire can see in dim light as well as a mortal can at noon, although not with any greater distance or accuracy. The other enhanced senses conferred by the Embrace all apply to blood. | Blood …

  • Enhanced Senses

    *Prerequisite*: Blood Potency 1 Building on her innate Kindred Senses, the vampire can see, smell, and hear at twice the distance and with twice the accuracy of a healthy mortal. The vampire's senses of taste and touch are also twice as sensitive as …

  • Nightmare

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "The Sum Of All Fears":http://whitewolfblogs.com/blog/2013/02/25/the-sum-of-all-fears/ Nightmare's not about fear. Fear is rational, fear is …

  • Predatory Aura

    bq). Play-test material from the up-coming Blood & Smoke: Strix Chronicle supplement by Onyx Path Publishing: "Knowing Your Own":http://whitewolfblogs.com/blog/2013/02/06/knowing-your-own/ Every step she takes, every corner she turns, a Kindred’s Beast …

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