Isle of Wight

The Isle of Wight is not particularly big, nor particularly populated. The Kindred therefore cleave quite closely to the individual towns and villages which Prince Pliny has allocated to them.

The Invictus hold the coastal towns of Cowes and Ryde, essentially allowing them control over who gets on or off of the island.

The Lancea Sanctum complete that travel stranglehold, by lurking in the town of Newport – at the centre of the island. From here they can dispatch spiritual guidance to any part of the domain.

The Ordo Dracul has managed to maintain a hold of both Sandown and Shanklin, both lying along the eastern curve of the island. Old smugglers’ caves hide parts of their library, and their chapter house lurks among the buildings of Shanklin.

The Carthian Movement finds itself relegated to the far west of the Isle, situated in the smallest town of Yarmouth. The Prince thinks this is a suitable place for such rabble rousing yobs, but fails to notice that in this age, Yarmouth is one of the nicer towns of the island and inhabited largely by the middle classes…

The Circle of the Crone cling onto their traditional domain of Ventnor, although with every passing year the sea encroaches more and more, as the cliffs crumble away into nothingness.

Isle of Wight

Ask Not For Whom the Bell Tolls Vecna Vecna